(N). Make sure you find and take the item if it is indicated in the guide. Refer to our solution image if you need help! Open the stove and complete the hidden object puzzle! Click on 2 pieces within the same disk to swap their positions. Select the book on the display podium and zoom in. Break the bucket with the hammer to find the lizard. Take the Board (1/3) on the ground. Haunted Halls Fears from Childhood Light Matching Puzzle. You’ve completed Haunted Halls: Green Hills Sanitarium. The goal is to paint the cake’s sections so that no connecting sections are the same color. Play the Hidden Object Scene in the lower right corner to obtain the SOAP (G). Inventory Items can be used more than once and will remain in your inventory until they are no longer of use. Place the 6 EYES, starting with the gray eye, as shown on the screenshot. The Luigi's Mansion 3 Walkthrough covers every floor of the game, in the order they appear. Since 1968, Old Town Music Hall has been showing vintage silent and sound films, and presenting live concerts by some of the world's finest performers of jazz, ragtime, and popular music from the past. Haunted Hall - Walkthrough Videos - Diggy's Adventure Help Youtube Channel Haunted Halls Fears from Childhood Toy Puzzle Part 1, Haunted Halls Fears from Childhood Toy Puzzle Part 2, Haunted Halls Fears from Childhood Toy Puzzle Part 3. Travel back twice, travel through the archway on the right, and travel right once more. Select the keys and travel through the gate. Zoom into the bushes in the lower right; cut the BRANCHES (L) with the CLIPPERS. Return to the reception area with the pile of sacks. Haunted Halls Fears from Childhood Shield Placement Puzzle. Add the BRANCHES to the fire to smoke out the hive. Select the shields to the right to begin a new puzzle! Click down and go into the far left door. The MIRROR PUZZLE will be added to inventory. The puzzle requires you to find numerous hidden objects within the scene. You can skip a mini-game once the “SKIP” button fills. The current schedule is as follows: Friday, 10/26/18 5-10pm Brave Souls Only. If you get stuck, click on the RESET button in the upper right. Place MEDICAL CHART 3 on the left door and go inside (3). The puzzle requires that the lights be selected in the appropriate order. Bonus Barrel: When you jump into one, you get transported to a Bonus game! Travel to the window that overlooks the desert. Select the chainsaw on the ground and take the screw. Trap the person hiding under the ceiling tiles by blocking their way. Share "Creo`s Haunted Hall" Game . Click, in the following order, on arrows K, L, L, J, M, M, I, I, H, H, P, Q, Q, R, T, C, C, U, and U to solve the following round of this puzzle (B). Find all our Haunted House Mysteries Questions and Answers for Android, iPhone/iPad, Mac, PC. Zoom into the base of the tree; cut the (1, 2, and 3) trunk with the CHISEL and take the BARK BEETLE (L). The goal of the puzzle is to align the teeth in the correct order, Haunted Halls Fears from Childhood Teeth Tile Puzzle. The light bulb in the top left will light up green when a correct sequence has been given, and red when an incorrect sequence has been given. Exit this scene and return to the elevator in the other building (hand on doors). Give the CARROT to the rabbit on the right (5). Zoom into the right door; place the key in the lock. Zoom into the coffee pot; click on the button so steam appears. Tread carefully, but don’t keep your hands to yourself! The STAMP PUZZLE will be added to inventory. At the top turn right and collect the Rockets. The object of the puzzle is to drag and drop the different people into their correct room. Click down twice and go through the fence. Place the LIGHTBULB and ELEVATOR BUTTON on the panel to activate the puzzle. They are encountered in order from blue, green, yellow and dark red. Zoom into the shelf on the back wall; take the FLYPAPER (H). Zoom into the bottom back side of the right car; use the UMBRELLA to take the VALVE (C). Put the CROW on the ground so it can eat the worms (M). Kill the 2 Zombies by the Elevator, and the Ogre that drops from the upper level. The nippers are beneath several leaves on the left side of the screen. However, you must match them three times. "Dare you enter Haunted Hall, and progress through the many puzzle rooms to the Inner Sanctum and solve the ghost's mystery? Select the matchbox to find the last match. Drop the antenna on the building and place the broken mirror next to it. Take the ENGINE GENERATOR in the lower right (1). Zoom into the back panel and take the 2 THUMBS (2). Zoom into the apparatus in the lower left; place the SMALL LIGHT BULB in the slot (E). Never let your guard down while searching through the disturbing collection of toys. When a light turns blue, you have found the correct solution. While playing, remember the following: You will be in a broken metro tunnel surrounded by an eerie cosmos. Select the board to light up the mushrooms. Haunted Halls Fears from Childhood Laser Beam Puzzle. Place MEDICAL CHART 2 on the far right door and go inside. Place the squeegee on the water and take the wet squeegee. Break the frozen plant with the MALLET to obtain the VALVE HANDLE (W). If people aren't where you expect them to be, reset the alarm in your (Chinese)bedroom according to the clipboard schedule in the dining room. The PEN PUZZLE will be added to inventory. Select the mushrooms on the left side to start a puzzle! Exhaust all conversation opportunities; ask everything of everyone. Cut the glass dome with the makeshift GLASS CUTTER. Open the right locker to trigger a Hidden Object Scene; the FUSE (D) will be added to inventory. Explore the Haunted Halls of Eveningstar; Find a way into the Throne Room (Optional) Expose the doppelganger on your first try — Bonus (15%): Epic ( ♣2,439 ♦4,176 ♥4,288 ♠4,400) When you click on Tim again, a puzzle (2) will appear; leave it be for now. Catch the CROW with the NET once it goes down to the ground to eat the worm (Q). Play the Hidden Object Scene to obtain the BLANK STAMP (D). Kill the 2 Zombies by the Elevator, and the Ogre that drops from the upper level. Place the torch into the fire and take the burning torch. In a clockwise motion from the top right: drop the cannonball, sulfur, tin soldier, coin, plate, ring, and nut. Move the tiles around until you form the dates “1952-2007.”. Drop the flask over the tornado and take the bottle tornado. Select the box on the ledge and a tentacle will take the package. Play the Hidden Object Scene to obtain the CHIP (B). Play the Hidden Object Scene to obtain the BAT (C). I can't work the puzzle in the hall to get the an. Place the WOODPECKER on the puppet’s nose. Go through the fence on the left (B). Exit this scene and place MEDICAL CHART 5 on the far left door. Zoom into the small cabinet; put the SYRINGE on the gooey mess, after the plant grows, to obtain the FULL SYRINGE (I). Zoom into the paints; dip the BRUSH into the paint to obtain BRUSH WITH PAINT (A). Drop the torch into the barrel and take the fuel-soaked torch. What does this information mean? Select the artificial knee to find the gem. Zoom in by the lamp above the sacks; take the CACTUS (C). Take a closer look at the diving helmet, open the lid and note the numbers “2943” (I). Now assemble the engine on the lift in the order shown in the screenshot. Go down, then to the right of the building. Place the TRAY on the hook in the back wall (9). Place the knife on the wood to find the square. Yay! Drop the axe near the venus flytrap and let them eat it. Take MEDICAL CHART 5 on the wall by the door (E). Place MEDICAL CHART 7 on the right door and enter the elevator (X). Use the NET to catch the FISH in the fish bowl (J). Zoom into the lower right; take the SNAIL (B). Blackmore’s home is a series of impossibly constructed spaces that reveal his twisted origins and motivations. Play the Hidden Object Scene to obtain MEDICAL CHART 8 (8). The worm is beneath another pile of leaves on the lower right. Exhaust all conversation opportunities; ask everything of everyone. Haunted Halls Fears from Childhood Mirror Shards Puzzle Solution. Around every corner is a new terror, so take a few deep breaths before continuing forward into the darkness. Zoom into the statue on the left; place the SOAP on the finger and take the RING (I). Exit this room and go into the right door. Zoom in by the coffee pot above the sacks; take the BOOK 1/4 (D). And begin a new puzzle haunting stories BOOKS into the base of the tiles! ” will place you up against the evil Blackmore water will spray on that spot, it... 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