The DK Coin is concealed, spinning atop the shack. BONUS AREA 1: Stomp, Cartwheel or Spin Attack the Kannon right past the Continue Barrel as he pauses, and get the "!" You can also Cartwheel or Spin into him to stop him, but an Animal Friend, such as Rattly, can squash Click-Clack with a single jump! This will take you into the shaft. : Above the second large, clean crate (no moss or weeds covering it) when you start the level. When climbing either orientation, hold Y to climb faster. Eliminate them, then either Team Throw your way into the Bonus Barrel or have Squitter web platform your way to it. Now jump into the Auto-Fire Barrel to propel yourself back onto the main path. "K": Whack the first Krook with the first Chest, and the letter is yours! SQUITTER CRATE: Impossible to miss. You can continue to kill one of the beetles or you can pile more and more chests on top of each other. Directly to the right is a space. Just nail the two Yellow Zingers with eggs, and make a cautious swoop over the Red Zinger. Red Hot Ride: DK Coin As Donkey Kong, play the level as usual up until the half-way point. "Donkey Kong had been relaxing quietly on the beach when he suddenly and mysteriously disappears over the night. You can jump on his Barrels to cross gaps, but NEVER jump on a Kannonball he shoots, not even with an Animal Friend. DK Hero Coin: Cranky's special coins are 40 in total number. I didn't list everything in this walkthrough. You must have the Dark Green Kutlass watching you at all times to do this successfully, or else he'll just keep hacking at you without getting himself stuck. DK COIN: At the start of Bonus Area 1, do a Helicopter Spin Jump to the right to find it. "O": With a well-aimed Team Throw, a single Auto-Fire Barrel will launch you up to a tall barrel stack. TO COMPLETE: Bounce from Flitter to Flitter to find your prize. You will go to a totally different place and find bananas. Normal Barrel Cannon: When inside this, fire by pressing B at just the right time to avoid recklessly obliterating yourself. TEAM THROW (TOSS): When teamed up, push Y to throw your partner like a projectile, using the Up, Left, or Right Directional Buttons to steer the launched Kong. SWIM: Paddle upwards with B and dive down more quickly with the Down Button. Get it. A "Cheat Mode" option will appear. You can also use the TNT Barrel provided to block one of his shots or even hit both him and his barrel at the same time. Check and X Barrels: In "Target Terror", the Check Barrels open gates, and X Barrels close them. "K": Near a Hook. If you hit the lower Zinger by mistake, use a careful Helicopter Spin to glide under him and reach the other side unhurt. Difficulty: Average. Jump from them for extreme height! An amusement park and a hive full of honey await in Krazy Kremland, but can you get Diddy and Dixie to the end in this "Donkey Kong Country 2" (SNES) stage? If Rattly takes a hit when you're riding on him, it's easy to catch him when he runs away, but be careful! © 2021 GAMESPOT, A RED VENTURES COMPANY. Now jump right and Helicopter Spin to a sail with the Hero Coin above it. At the start of the level, go to the top of the barrel stack and use one character to jump up and throw the other up and to the right of the bonus barrel. You can go through the bramble with a banana in it. Inevitably, you'll get in without getting choked by the thorns around you in the narrow shaft! No DK barrels will appear in the game. Bramble Blast DK coin Take Squawks left and upwards. If Squawks carries you in thorny levels such as "Bramble Blast" and "Bramble Scramble", you can rest on thorns underneath you without incurring damage. CLIMB: Diddy is a better climber than Dixie. Animal Crate: Need an Animal Friend? BONUS AREA 2: At the Continue Barrel, Team Throw up and into the Auto-Fire Barrel to your left. Get out of the way of his spine attack, then swim right and upward, dodging the two Lockjaws above, and get your letter. Crate: Smash an enemy with this, and it should make an end to him! "G": Watch out for double Klingers when snagging this letter at the bottom of their rope cluster. Bramble Scramble “Bramble Scramble” is 1 o’ those levels like “Tick-Tock Clock”, “Rusty Bucket Bay”, “Grunty Industries”, & the F.L.U.D.D.-less challenges in Super Mario Sunshine that some people hate on simply ’cause it’s hard, not due to genuine design flaws that make difficulty unfair or tedious. I say go with the Rotatable Barrels every time to avoid hassle. Game: Donkey Kong Country 2: Diddy's Kong Quest (1995) Animal Buddy: Winky. You will see a Klaptrap. TO COMPLETE: Use the twin Brown Krocheads to carefully collect all the Stars before the timer reaches zero. Extra Life Balloon: Be quick in nabbing them, or they might float away! I don't recommend the Krochead (too risky), but the sequence of four Rotatable Barrels or a jumping Helicopter Spin can get you to Rambi without getting stung by the Zinger. After each hit, Kudgel lands faster. "O": After the first pair of Bananas in the level, keep carefully swimming up until you can swim no higher, then swim right to the alcove where the "O" is resting. Get back on the rope and jump with exact timing for your golden letter. Use the Kremkoins to get into the Lost World via Klubba and finish inside the volcano. "K": When in a four-way Barrel Cannon that can aim in front of the first Yellow Zinger, you have two options. Go through the hole in the right side to reach the end of the level. After that you will still have a high amount of speed to get through the rest of the level. Jump off a horizontal rope with B, and a vertical rope by pressing Left or Right on the Control Pad upon hitting B. SHIELD: Diddy holds barrels in front of his body to protect himself, while Dixie holds them over her head. "O": To evade the hard way, Team Throw up to the first Auto-Fire Barrel you see. At the start of the level, using Dixie, jump off to the right towards the arrow. To defeat Kaptain K.Rool, be careful and rapidly jump. DK coins, although very large, are usually the most challenging to find. Instead of firing at the lower-right Barrel Cannon to proceed through the Banana trail out of the chamber, fire downward left, then downward right, and finally, downward left. Go to a level with a Gray Klobber. ENGUARDE CRATE 2: Guarded by a Lockjaw soon after the Continue Barrel. Complete the stages without the need for special bonuses, since you have all the Kremkoins. DKong: Oct 21 2020, 09:01 PM. Should you grip a horizontal rope, vine, or chain, employ the Control Pad's Left and Right Buttons to move back and forth. Klank: Swordless Kutlasses riding rail cars. Get the barrel and get Squitter. ALWAYS NOTE: Press Start to pause your game in any level or boss stage. Breather Level: In Rambi Rumble, right after an extremely tense chase by King Zing, there's a Bonus Level right before the No Rambi sign. A token worth 75 Kremcoins should be inside. Banana Bunch: 10 of these give you a 1-Up when obtained. Bramble Scramble: DK Coin From: hellogreatman. Then, return to where you got Ramby and hit the crate. TO COMPLETE: Break the Chests on the Red Zinger until you find the Kremkoin (you have ten seconds to get it). TO COMPLETE: Collect all the Stars without falling off the ropes or running out of time, then climb up and right to locate the Kremkoin. Like Winky, press B to make Rattly jump, crushing most enemies he lands on, using Red Zingers as impervious stairs! To best the Dark Green version quickly without a Team Throw, let him blitz toward you, jump over him, then repeat the process until his swords end up lodged in the ground after his final charge (he'll jerk his swords back up too quickly otherwise). With the exception of "The Flying Krock", the first save in each area is free, but afterwards, you must pay two Banana Coins for each save and for most of her information! Also, you can sneak up on Kannon from behind -- he won't even turn to fire at you at all! Funky Head: Wanna take off? Smash their Crates to liberate them! After leaving Bonus Area 2, jump right and Helicopter Spin all the way to a vertical rope cluster. "K": Fire straight up from the first Rotatable Barrel, and you're in business! Plus and Minus Barrels: Found only in "Haunted Hall", Plus Barrels add time to the Kackle timer, and Minus Barrels deduct time. Overview. The maximum percentage is 102%.You don't have to visit Swanky and beat his bonus games to draw closer to 102%. DK COIN: At the start, take out the Kutlass, then hit the UPPER Zinger with the DK Barrel. Fall through and go right to reach a bonus stage. At the "No Enguarde" Sign, your reward will be a Red Balloon! Follow the line straight up, through a small crate below two more Bananas, and you'll find a letter "A" spelled out in Bananas. Now Kutlass's head is temporarily vulnerable to a simple jump attack, so hurry before he recovers and starts moving around again. The DK Coin is right above this formation; just climb the stairs made of barrel platforms to snag it. Be careful jumping in... TO COMPLETE: Climb the ropes to the Kremkoin. Congratulations -- you've found it! TO COMPLETE: Find the Kremkoin in a huge underwater labyrinth. When transformed with your partner, you have be hit twice before losing a life. Thus, Kaboom is the most powerful and dangerous Klobber. After the first Squawks, jump down the hole with Diddy and hold Right. "N": As the water rises past the Continue Barrel, dodge Jetsam and cruise up and right. For example, "upward right" means "fire diagonally toward the upper-right corner of the screen", and "downward left" can be translated something like this: "fire diagonally toward the lower-left corner of the screen". THE DONKEY KONG COUNTRY 2: DIDDY'S KONG QUEST GUIDE version 1.1, 1-2. TO COMPLETE: Do not let a single enemy escape your sights. DK COIN: Go above the entrance to Bonus Area 1, then swim right into a secret chamber with a "3" made of Bananas. Skip to content. "O": Don't sink with the Krochead underneath this letter! Destroy the Kloak with it, then pick up the Kannonball that appears and jump left, off of the pier, and into the Bonus Kannon. BONUS AREA 3: At the arrow of Bananas after the letter "N", jump from the barrel stack to find this off-screen Bonus Barrel. When you approach him, he'll come to life, crash into you, and blow up like a bomb, taking out your partner (or yourself, if you're alone) upon ramming into you! WARP BARREL! If a Kloak is Kloaking the "N" upon being nailed by a Team Throw, you'll get the letter automatically. You will pass the barrel with Dixie. In the beginning of the first level, as you start to walk forward, go until you reach the edge. DON'T FOLLOW THE BANANAS!!! BONUS AREA 3: When you see two Krooks facing each other after a nasty Mini-Necky flock, bean them both with eggs, then fly up onto the lower right-hand platform. "O": Swim down, left, and then up when you hit the fourth Clapper, avoiding the baddies you encounter, including a nasty Lockjaw who guards the letter itself. BONUS AREA 2: Get Squawks and fly the upper passage you find him in until you find a single Red Zinger circling around. Klinger might not hang on to his rope when bashed with a projectile, but can you stand your ground no matter how many times you get hit or how many lives you lose? Under the second or third underpass, jump up and you will get the DK Coin. You will see a banana coin to the right. At the start of the level, go past the first seal. "G": Beware of four Kaboings and Kannon's barrels when nabbing this last letter, at the top of a stack of several giant barrels. First, go under the first Klomp-occupied mast platform above you and all the way to the end of the longer lower sail you ended up on from climbing the aforementioned rigging. Ask a question below and let other gamers answer your question or view answers to previously asked questions. Krochead: They don't hurt you, but be careful landing on their heads, as the Green Krocheads like to sink into the swamp and make life harder for you. If you're on a vertical climbing object, hold Up or B to climb upwards and Down to shinny downwards. Swim down the shaft in front of him quickly to avoid being skewered by his spines as he pops. Krook: Krook throws his boomeranging hooked hands to try and hit you. Lockjaw: A vicious red fish who swims back and forth in a set area. Fire at the correct angles, avoiding the Zingers, until you shoot into the Bonus Barrel. JUMP: Just push the B Button to jump. Puftup: Either move around in a set area while inflating and deflating continuously, or self-destructing and sending spikes in four directions (in a "+" or "x" formation)! Always got a kick out of Krazy Kremland ... Bramble Scramble (4-3) Some rules can be bent... Others can be broken. Avoid hitting the next patrolling Zinger as you swoop down to get the letter. Stuck in this game? All attacks work on him when he's on land. Lava: have Rambi jump onto the Red Zinger until you see or enter you!: only Squitter can get him back here can he become a video game Hero in Cranky Kong 's Trouble. 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