It's dangerous. Halo's sad screenshot also illustrates part of the reason bullshots are made: Regular screenshots can make a game look like ass even if it looks fine in motion. Again, like I said yesterday, all AAA games are delayed at least a few times, and we also have the COVID pandemic making everyone work from home. ... Go back and look at it in 4K60," suggested Xbox games marketing GM, ... Bad puns and video games since 1999. If you look past the memes, Infinite is looking like 343’s best Halo yet By Alex Donaldson, Friday, 24 July 2020 09:56 GMT Share on: Facebook Twitter Reddit The debate about the state of Halo Infinite rages on days after its gameplay debut at the Microsoft Xbox Games Showcase. © 2021 Forbes Media LLC. That's not to say that Infinite suddenly becomes a stunner when you unpause it, but it definitely looks better. It didn't make me feel much, but it wasn't hideous by any means. The texture on the cliff face in the background is blurry, and the composition is atrocious. Halo Infinite is a controversial title. Maybe Halo Infinite will be a blast, and one thing is for sure: It won't be accused of being "downgraded" when it releases. Today, Microsoft and 343 Industries revealed a new Halo Infinite trailer and our first raw look at gameplay. Not bad but it is suppose to kick off their next gen. Hopefully this is just to keep expectations in check and not get Xbox one users expecting xbox sx graphics on the one. Yeah "bad" was probably a poor choice of words. Halo Infinite Graphics “Harken Back” to Classic Halo, According to 343. Microsoft's Aaron Greenberg responds to fan complaints about Halo Infinite's graphics as seen in the campaign reveal trailer. NY 10036. Halo Infinite Developer 343 Industries Responds To Graphics Criticisms Halo Infinite was not the best looking game shown during this year's Xbox Games Showcase, and 343 Industries has plenty of reasons to explain why. Ray tracing can fix Halo: Infinite's bad graphics and shadows Halo: Infinite isn't the next-gen spectacle we expected. Thus dropping Xbox One won't result in the next gen power being used for impossible gameplay things on Xbox one. It appears that Infinite is going through development hell, despite 343 claiming otherwise. A lot of new exciting releases got shown, but the highlight for today is Halo: Infinite’s showing. The firm said that the game's map was more than twice the size of that in the sci-fi franchise's last two entries combined. Novaan Verdiano. The bits of architecture that barely make it into the frame at the top look like accidental shapes. Grass look really bad, and there's a ton of pop in with it as well as really low draw distances. Some parts look amazing, and others look super… super not good.” The graphics, arguably one of the most important aspects of video games, were seen as shoddy by many. The Brute on the left is slightly distorted due to his proximity to the camera and the field-of-view setting, and his expression says "concerned" or "mildly displeased," not "life or death battle." Again, there’s still time to continue working on the game, which is what Microsoft has pushed back with, and this was an older build and doesn’t necessarily represent the present day state of the game. Ubisoft is quite skilled at the art of taking attractive screenshots. But fans have been waiting for a lot longer. Trailer wasn't that bad. Jul 24 @ 4:56am The graphics are an old build. Here's an Assassin's Creed Valhalla screen it released, for example: Compared to that image, the Halo screenshot is practically outsider art. But I disagree with the idea that cross gen games look bad or that the reason Infinite looked this bad was the cross gen nature of the game. The game was already in development for many years and is content complete. Please deactivate your ad blocker in order to see our subscription offer. And hey, looks aren't everything. The texture on the cliff face in the background is blurry, and the composition is atrocious. Please refresh the page and try again. Halo infinite looks bad, please explain to me why ... they don't think about scope vs visuals. While most games coming out right now are going to be cross gen to a certain extent, it seems like Halo is suffering more from that issue than others, which is why things look so off here. If there was ever a time to delay a game for a good reason, it’s now, but Infinite seems locked into being a Series X launch title at all costs. This is more of an issue with the development of Infinite than it is the power of the Series X, which is not the issue here, as some were saying. The game was first unveiled during the opening to Microsoft's E3 2018 conference, with a release date originally being set for late 2020. Tyler has spent over 1,000 hours playing Rocket League, and slightly fewer nitpicking the PC Gamer style guide. Halo Infinite is an upcoming video game serving as a sequel to Halo 5: Guardians, which will be developed by 343 Industries, Certain Affinity, and SkyBox Labs, and published by Microsoft Studios. Halo infinite looks like rubbish and the gameplay looks outdated. The Halo developers at 343 Industries have responded to the massive Internet backlash to the graphics displayed during Halo Infinite's gameplay debut earlier this week. “Halo Infinite is the start of our platform for the future,” he said. Animations look snappy and responsive, reloads look smooth and clean, and melee attacks look meaty and impactful. Halo Infinite is setting up a benchmark for ninth-gen graphics. Yea graphics weren’t the best but I’m not a graphics whore. It has been noted that apart from pop-in and other visual problems, Halo Infinite's graphics was … The art style in Halo 5 looks too shiny and plastic like. A second video was made just about Halo, going more into the detail of exactly what’s going on here, and how it mainly has to do with lighting issues which make everything look “flat,” which was one of the most common critiques of the footage. Thus dropping Xbox One won't result in the next gen power being used for impossible gameplay things on Xbox one. It's a bunch of enemies looking out of frame, which draws the eye off the image. Halo is the staple of the Xbox brand and it should be Xbox's crowning achievement Ray tracing can fix Halo: Infinite's bad graphics and shadows Halo: Infinite isn't the next-gen spectacle we expected. Well I still have my X1X so I’ll just play halo infinite on that. I think its because the New xbox is supposed to be the most powerful console but the graphics don't look as good as people hoped. The classic art style is what makes Halo great! The main push and pull is about the graphics … Look up and you see that old-school Halo 1 vista, which is a Halo ring, a sun and some sky. The dynamic lighting system is the culprit behind the visual quality. Comment. The main push and pull is about the graphics we saw during the demo, while some are content to say it “looks like Halo” and that the series has never been known for pushing the graphical envelope, while others think that while that may be true, something still seems off and weird and bad about what we saw, and it’s a little worrisome. I sincerely hope these are not the graphics we will see in the final version of Halo Infinite. They now have two separate videos going through what they think about the Halo footage and its issues. Gameplay looks great, but there's been lots of criticism of the 'flat' graphics. The first video is actually their thoughts on the entire show, though the non-Halo parts are largely them complaining about pre-rendered trailers which are impossible to make much of anything out of in shows like this. Warzone has streamlined battle royale to the point of total transformation, we debated the reveal quite a bit earlier today, Scott Pilgrim vs The World: The Game review, Gigabyte Radeon RX 6800 XT Gaming OC Review. Comparing Halo: Infinite with Ghosts of Tsushima might be a more apt comparison as they are both open-world games, and The Last of Us series tends to be much more linear. His primary news beat is game stores: Steam, Epic, and whatever launcher squeezes into our taskbars next. 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